Episodes
Sunday Nov 26, 2017
Episode 16 - One Night Stand
Sunday Nov 26, 2017
Sunday Nov 26, 2017
Gather ‘round the campfire kids, it’s time for us to regale you with spooky tales of video games! This week, we address One Night Stand by Kinmoku. Shudder in fear as we discuss #niceguys, stealing ladies’ underpants, and other shenaniganery.
Play the game on steam: http://store.steampowered.com/app/549860/One_Night_Stand/
And, if you like it, follow @GamesByKinmoku to see what they’re up to next!
Sunday Nov 19, 2017
Episode 15 - Oblige
Sunday Nov 19, 2017
Sunday Nov 19, 2017
I must say that I feel OBLIGEd to let you know that another episode of Edge Guard is here, this week talking about a game by Jocelyn Kim called, you guessed it, Oblige, which follows a woman in 1979 Hong Kong trying to balance the responsibilities of work, family, and life. Tune in for some hot takes on typing as a game mechanic, simulated boredom (spoiler: it’s suspiciously similar to regular boredom), and how much our husband just, like, sucks, man.
Download the game here: https://jocelyn.itch.io/oblige
Follow the creators on Twitter: @jocelynkimchi, @ivantsangHK
Sunday Nov 12, 2017
Episode 14 - HOT DATE
Sunday Nov 12, 2017
Sunday Nov 12, 2017
Hot Date! This week, the boys are looking for love in the most unlikely of places - David Batchelor’s pug dating sim Hot Date. This steamy conversation over the candelabra includes: discussion of mechanics informing comedy, Tinder dating, and emotionally manipulating cute lil pugs.
Find the game on itch.io: https://georgebatch.itch.io/hot-date
Sunday Nov 05, 2017
Episode 13 - Where the Goats Are
Sunday Nov 05, 2017
Sunday Nov 05, 2017
Shhh, listen! What’s that, rustling in the grass? Could it be? It is! Another episode of Edge Guard is here! This week Blake and Jordan discuss Where the goats are, a quiet, “meditative” game about raising goats in the midst of a catastrophe. Our hosts touch on topics as wide-ranging as the strange appeal of farming simulator games and the meaning of the word “meditative.” Come for the goats, stay for the hard-hitting games journalism.
Sunday Oct 29, 2017
Sunday Oct 29, 2017
In this week’s episode, Jordan and Blake talk about moving! More specifically, they discuss Turnfollow’s
Packing Up The Rest of Your Stuff on the Last Day at Your Old Apartment. This includes discussion of nostalgic calculus, inventory tetris, and overly long (but incredibly descriptive) game titles. Then the guys wax nostalgic about all the cool places they lived in college and get all sappy about the fun times they had. Yuck!
Be sure to check out the game on itch: https://turnfollow.itch.io/packingup
And follow the devs on twitter: @_turnfollow, @carterlod, and @iendsl
Sunday Oct 22, 2017
Episode 11 - A(s)century
Sunday Oct 22, 2017
Sunday Oct 22, 2017
Quick, charge your devices, bust out those headphones, and procrastinate your obligations: another episode of Edge Guard is here! This week, Blake and Jordan unpack a cyberpunk Twine game designed by Austin Walker (of Waypoint and Giant Bomb fame), cleverly titled A(s)century. Topics on the table include cyberpunk naming conventions, the function of choice in text games, corporate satire, and Mark Zuckerberg’s thoughts about dying squirrels. Also: Kevin O’Leary is probably a robot.
Check out the game: https://thecalcutec.itch.io/ascentury
And follow Austin Walker on Twitter! @austin_walker
Sunday Oct 15, 2017
Episode 10 - Devil Daggers
Sunday Oct 15, 2017
Sunday Oct 15, 2017
Watch out! It’s another episode of Edge Guard, this time about the 2016 arcade-style arena shooter game Devil Daggers, developed by indie team Sorath. Our hosts take a deep dive into what makes this fast-paced, frantic game work, from its slick sound design to its addictive combat mechanics. They also talk strategy and remark at how absolutely unbelievable the times of the global leaderboard are.
Please pardon Jordan’s sniffle, follow Sorath on Twitter, and check out Devil Daggers on Steam!
Twitter: @sorathdev
Steam: http://store.steampowered.com/app/422970/Devil_Daggers/
Sunday Oct 08, 2017
Episode 9 - Windowframe
Sunday Oct 08, 2017
Sunday Oct 08, 2017
On today’s episode, Blake and Jordan talk about the first game on the show that caused both of them to rage quit: Daniel Linssen’s Windowframe. The guys discuss the nature or frames in games, contrast that with frames in film, and delve into the fetishization of difficulty in the post-Dark Souls era.
Find the game on itch: https://managore.itch.io/windowframe
And be sure to follow Daniel Linssen (@managore) on twitter to see what he is working on.
Sunday Oct 01, 2017
Episode 8 - Like Roots in the Soil
Sunday Oct 01, 2017
Sunday Oct 01, 2017
Behold! Another podcast! Blake is ramming all sorts of words together, Jordan is a hack (but an honest one), and we played “Like Roots in the Soil” by Italian Devs The Space Backyard. We discuss the limits of what makes something a game, games working with two closely related timelines, and the irrevocable march of time.
Find the game here: https://spacebackyard.itch.io/like-roots-in-the-soil
And find the devs on Twitter: @SpaceBackyard
Sunday Sep 24, 2017
Episode 7 - Subsurface Circular
Sunday Sep 24, 2017
Sunday Sep 24, 2017
Join us today for a discussion of Subsurface Circular, a recent text adventur/puzzle game from Bithell Games about a future society driven by automation. Blake and Jordan discuss what makes a puzzle satisfying, detective fiction, and fully-automated luxury robot communism.
Check out the game on Steam: http://store.steampowered.com/app/676820/Subsurface_Circular/
And follow Mike Bithell on Twitter: @mikeBithell
Next week: Like roots in the soil: https://spacebackyard.itch.io/like-roots-in-the-soil