Episodes
Sunday Sep 09, 2018
56 - Tiny Towns
Sunday Sep 09, 2018
Sunday Sep 09, 2018
SimCity meets Stephen’s Sausage Roll in “Tiny Towns,” a Ludum Dare puzzle game by designer “Bearish” about balancing the happiness of residents in a town to their material needs. We chat a bit about how the the puzzle genre and the management sim genre interact (and maybe conflict), and Blake talks about his, uh, intense Stardew Valley strats.
Play the game here: https://bearish.itch.io/tiny-towns
And follow the creator on Twitter: @Beariish
Sunday Sep 02, 2018
55 - The First Annual Edge Guard Awards (The Edgies)
Sunday Sep 02, 2018
Sunday Sep 02, 2018
It’s the first annual EDGY awards! In this very special anniversary episode, we look back at every game we’ve played so far and pick the winners for six different award categories that celebrate various aspects of game design and creativity. The awards span from the silly to the serious—you’ll just have to listen to the episode to find out what they are and what games took the cake.
Sunday Aug 26, 2018
54 - Magic Sabotage
Sunday Aug 26, 2018
Sunday Aug 26, 2018
This week we solve our way through Magic Sabotage, a physics puzzle game by Burgundy Unit, a team of student designers at the School 4 Games in Berlin. We talk about the fun “Rube-Goldberg-iness” of the puzzles in this game, as well as dive a bit into the technical nitty-gritty of how good puzzle design works in general. And, yes, Blake beat Jordan once again.
Download the game here: http://magicsabotage.school4games.net/
Sunday Aug 19, 2018
53 - Cyberpet Graveyard
Sunday Aug 19, 2018
Sunday Aug 19, 2018
We play a “game” by Natalie Lawhead (Alien Melon) called Cyberpet Graveyard, a delightfully bizarre piece that is part Twine game, part surrealist critique of corporate culture, and part ARG-style “found file” narrative. Between laughing at cartoon vampires that we keep opening and closing during the recording, we chat about the weird things this game manages to get .exe files to do, as well as the contemporary state of developer culture.
Download the game here: https://alienmelon.itch.io/graveyard
And follow the creator on Twitter: @alienmelon
Sunday Aug 12, 2018
52 - Micro Aces
Sunday Aug 12, 2018
Sunday Aug 12, 2018
This week, a love letter to Micro-Machines games of yore: Grooly's Micro Aces! Blake is better than Jordan again! Controls are Squrrielly (but in a meaningful way)! Being tiny in a normal-sized world is intrinsically fun! Video Games are in effect!
Also: sorry about Blake's poor audio quality, this will be rememdied next episode!
Check out the game on itch: https://grooly.itch.io/microaces
Sunday Aug 05, 2018
51 - The Synchronist
Sunday Aug 05, 2018
Sunday Aug 05, 2018
Blake and Jordan make the stars align—or, at least, some letters and shapes—in The Synchronist, a puzzle game about moving sliders made for Minimalist Jam 3 by Gregory Beal. Our hosts talk about why removing the instructions from any machine interface instantly creates a puzzle, “futzing” with sliders, and Blake is proud to finally defeat Jordan at a game. Jordan uses motion sickness as an excuse.
Play the game here: https://elgregos.itch.io/synchronist
And follow the creator on Twitter: @GregosEl
Sunday Jul 29, 2018
50 - Rhythm Overdrive
Sunday Jul 29, 2018
Sunday Jul 29, 2018
We get a little funky in Rhythm Overdrive, a shoot ‘em up game with rhythmic elements. Jordan mistakes his own love of a good beat with an actual game mechanic, Blake tells the people about the concept of game “juice,” and the two of us also talk a bit about why game players tend to over-value visual polish as a metric for overall game quality.
Download the game here: https://diblow.itch.io/rhythm-overdrive
And follow the creators on Twitter:
@valet_louis
@Thomas_Polfliet
Sunday Jul 22, 2018
49 - Dream Hard
Sunday Jul 22, 2018
Sunday Jul 22, 2018
Blake and Jordan return to the podcast’s roots for another game by Robert Yang: “Dream Hard,” a queer action game about defending a club in NYC from oncoming fascists. Our hosts talk about how this game, like much of Robert Yang’s work, has a really fun and joyous attitude towards sexuality, and also jam out to the game’s playfully vulgar soundtrack.
Download the game here: https://radiatoryang.itch.io/dreamhard
And follow Robert Yang on Twitter: @radiatoryang
Sunday Jul 15, 2018
48 - Off Peak
Sunday Jul 15, 2018
Sunday Jul 15, 2018
Our hosts play Off Peak, a surreal exploration game about the labor that makes art possible, and people whose lives have temporarily been put on hold. Blake and Jordan talk about why this game somehow feels sincere without being hokey, and also why the music is so rad.
Download the game on Steam: https://store.steampowered.com/app/467360/OffPeak/
Follow the creator on Twitter: @cosmoddd
And Check out the OST on Bandcamp: https://archiepelago.bandcamp.com/album/off-peak-ost
Sunday Jul 08, 2018
47 - Upward
Sunday Jul 08, 2018
Sunday Jul 08, 2018
We play “Upward,” a short puzzle-platformer in which your avatar can only move in one direction: up! We talk about design by subtraction, as well as the affordances of the development environment the game was built in, called PICO-8, which simulates a fictional 8-bit game console.
Play the game here: https://pocketfruit.itch.io/upward
Download PICO-8 here: https://www.lexaloffle.com/pico-8.php
And follow the creator on Twitter: @mtths_flk