Episodes
Sunday Feb 03, 2019
76 - Grace Bruxner Presents: The Haunted Island, A Frog Detective Game
Sunday Feb 03, 2019
Sunday Feb 03, 2019
This week, we play as amphibious investigators in “Grace Bruxner Presents: The Haunted Island, a Frog Detective Game” (it’s a mouthful). We talk about how this game borrows from the classic adventure game formula, as well as how it manages to be so consistently funny. It’s just all around a lovely game. If you are a person who loves joy, you should play it.
Find the game here: https://fisho.itch.io/haunted-island
And follow the creator on Twitter: @gracebruxner
Sunday Jan 27, 2019
75 - Kaiju Super Datetech
Sunday Jan 27, 2019
Sunday Jan 27, 2019
This week, we play about Kaiju Super Datetech, a game about building a giant robot to go on a date with Godzilla. We talk about tactics for building the best Kaiju-love-machines, as well as how the platformer format makes the shape of your robot inevitably comical and childish. Blake tells us about Lego magazine.
Download the game here: https://powerhoof.itch.io/kaiju-super-datetech
And follow the creators on Twitter: @powerhoof
Sunday Jan 20, 2019
74 - Brendan Keogh's Putting Challenge
Sunday Jan 20, 2019
Sunday Jan 20, 2019
This week, we head to the front nine for some good old fashioned golfing in “Brendan Keogh’s Putting Challenge”, a game by, you guessed it, Brendan Keogh. We talk about our real life experiences with golf, as well as our somewhat skewed perceptions about golf always serving some sort of business networking purpose, and how these contrast with the game’s lonely, somewhat meditative take on the sport. We also go deep on how this game pushes up against the technical limits of Pico-8, and how our nearly-limitless modern consoles have shaped the course of game design.
Be sure to play the game on itch: https://brkeogh.itch.io/brendan-keoghs-putting-challenge
And follow Brendan on twitter @BRKeogh
Sunday Jan 13, 2019
73 - Make It Juicy
Sunday Jan 13, 2019
Sunday Jan 13, 2019
This week, we check out a new kind of object of discussion for the podcast: “Make it Juicy,” a game/presentation designed by Lonebot that demonstrates how to make a game more “juicy” without fundamentally altering its mechanics. After a brief discussion of what exactly game juice is, we speculate about whether juice is simply “better” or if it can actually alter a game’s theme in concrete ways. And Jordan talks about alien refuse, for some reason.
Play the game in-browser here: https://lonebot.itch.io/make-it-juicy
And follow the creators on Twitter: @Mati_Ernst, @Itamar_Ernst, @Patacorow, @_JasonLord_
Sunday Jan 06, 2019
72 - Friendgun
Sunday Jan 06, 2019
Sunday Jan 06, 2019
In this week’s game, Friendgun, bullets are also buddies, so we have to make some tough decisions in order to shoot the evil spirits that have overtaken our childhood village. We chat about the surprising amount of character and charm contained in this game about shooting your friends from a gun, and are just generally impressed with its ability to make your choices feel meaningful in such a short amount of time. We both saved the village but… at what cost??
Download the game here: https://hydezeke.itch.io/friendgun
And follow the creator on Twitter: @hydezeke
Sunday Dec 30, 2018
71 - Beach Date
Sunday Dec 30, 2018
Sunday Dec 30, 2018
In this episode, we talk about Beach Date, a short game about a romantic evening on the beach by Nina Freeman and Jake Jefferies. The game prompts us to have a discussion about the inherent fun of playing with the physics simulations in games, as well as to talk a bit about how this game departs from the intense goal-based format of most videogame romance.
Download the game here: https://starmaidgames.itch.io/beach-date
And follow the creators on Twitter: @hentaiphd, @manofdingus
Sunday Dec 16, 2018
70 - Don't Trip
Sunday Dec 16, 2018
Sunday Dec 16, 2018
In this episode, we play “Don’t Trip,” a mobile “walking simulator” (but not in the way you think). We talk a little bit about the affordances and limitations of mobile gaming controls, and speculate about what makes the strange world of mobile gaming tick. Also, Blake gives us a taste of his best “trailer voice.”
You can find the game here: http://www.noodlecake.com/games/dont-trip/
And follow the creators on Twitter: @noodlecakegames
Sunday Dec 09, 2018
69 - Throw Away Game: GOTY Edition
Sunday Dec 09, 2018
Sunday Dec 09, 2018
What happens to a first-person shooter if you take away the bullets? We play a game that answers just this question: Throw Away Game GOTY Edition, a GMTK 2018 Game Jam game designed by Seth Johnson and Jason Ty Hall. We talk about the intrinsic fun of goofy physics simulations, as well as why failing is almost as fun as succeeding in this game. Also, Blake becomes a human slide whistle.
Download the game here: https://chefseth.itch.io/throwawaygame
And follow the creators on Twitter: @Chef__Seth, @Jason_Ty_Hall
Sunday Dec 02, 2018
68 - Shady Knight
Sunday Dec 02, 2018
Sunday Dec 02, 2018
This week, the boys explore the juicy and brutal Shady Knight by Alexey Sigh (@cptnsigh on twitter). The game’s hectic but satisfying first-person sword combat prompts a discussion of camera perspective, melee combat, and spatial awareness in action games. This discussion causes a few realizations, including the revelation that DOOM 2016 has perhaps more in common with a melee action game than other first person shooters, and that Skyrim’s combat is, indeed, pretty boring.
Be sure to play the game for yourself on itch:
https://cptnsigh.itch.io/shady-knight
And also make sure to follow Alexey on twitter to see updates on the full version of this game
Sunday Nov 25, 2018
67 - One Hour One Life (Revisited)
Sunday Nov 25, 2018
Sunday Nov 25, 2018
This week, we revisit Jason Rohrer’s multiplayer civilization-building game and Edgy Award Winner One Hour, One Life. We wanted to revisit the game some months after launch and see how far its players had managed to progress during that time. Unfortunately, we discover that not much has changed, and we speculate as to which of the structural limitations of the game might be responsible. But the game still creates great emergent stories, and we share a few from our latest playthroughs. In one, Blake destroys a village food supply by overcooking an omelette.
Download the game on Steam: https://store.steampowered.com/app/595690/One_Hour_One_Life/
Or buy it straight from the website: http://onehouronelife.com/
And follow Jason Rohrer on Twitter: @jasonrohrer