Episodes
Sunday Apr 14, 2019
86 - beat tape (2019)
Sunday Apr 14, 2019
Sunday Apr 14, 2019
This week, we check out a “beat tape” compilation of JRPG combat systems by a developer named, uh, well, “JRPG Combat Systems.” The game’s intentionally-inscrutable tone prompts us to go an extended tangent about From Software games and obtuseness as a style of game design. It’s a relevant digression, I swear! It’s not just because we’ve both been playing Sekiro nonstop for two weeks!
You can find the game here: https://jrpgcombatsystems.itch.io/
And follow the creators on Twitter: @jrpgcomsys
Sunday Apr 07, 2019
85 - The City Haze
Sunday Apr 07, 2019
Sunday Apr 07, 2019
In this episode, we check out The City Haze, a game about musing on city life by Kristian Torgard. The game prompts discussion about how people relate to the cities they live in, and an extended digression about cities in videogames. We also get a great demonstration of co-host telepathy when Jordan totally guesses something Blake wrote just based on a hunch.
Follow the creator on Twitter: @AergiaGame
You can download the game here: https://aergia.itch.io/the-city-haze
Sunday Mar 31, 2019
Sunday Mar 31, 2019
We play the descriptively-titled short game “I Locked Myself in My Room For Three Weeks and Just Looked at Anime Smut Online.” It’s an ambiguous game that prompts a surprisingly substantial conversation about self-deprecating thoughts, objectification, and feeling powerless. Also, we learn what “absolute territory” means in anime. It’s, uh, really something. Look it up (with safesearch on)!
Follow the creator on Twitter: @jenn_raye
And download the game here: https://jenniferraye.itch.io/i-locked-myself-in-my-room-for-three-weeks-and-just-looked-at-anime-smut-online
Sunday Mar 24, 2019
83 - Handulum
Sunday Mar 24, 2019
Sunday Mar 24, 2019
This week, we get a lesson in counterintuitive physics in Handulum, a flash game about using pendulum motion to traverse a level. We talk about pendulums, Newton balls, 3rd-grade physics lessons, game camera programming, and more—good shit! In an extended aside, we conclude, curmudgeonly, that gamer kids these days have it too good.
Play the game here: https://www.newgrounds.com/portal/view/715081
And follow the creator on Twitter: @wombatstuff
Sunday Mar 17, 2019
82 - Lofi Ping Pong
Sunday Mar 17, 2019
Sunday Mar 17, 2019
In this episode, we feel the rhythm of Lofi Ping Pong, a ping pong-themed rhythm game by Calvares. It’s a hard game—like, really hard—and we begin by talking a bit about what makes it quite so difficult. This prompts a discussion of all the tiny design and technological challenges that rhythm games face in simulating a perfect beat, from the mathematics of timing to anticipating the latency of monitors.
Find the game here: https://calvares.itch.io/lofi-ping-pong
And follow the creator on Twitter: @seravlac
Sunday Mar 10, 2019
81 - How to be a Tree
Sunday Mar 10, 2019
Sunday Mar 10, 2019
Have you ever wanted to know how to be a tree? Well, if so, good news, because this week we play a game that teaches you 16 different ways to do just that. In this unusual take on the platformer, you take control of a fractal tree and control its shape by altering the angles of the individual branches. We start by struggling to even define and describe the core mechanic of this game, before talking about each separate branch (haha) of the narrative, each one more surreal than the last.
Find the game here: https://zaphos.itch.io/how-to-be-a-tree
Follow the creator on Twitter: @aZaphos
Sunday Mar 03, 2019
80 - The Norwood Suite
Sunday Mar 03, 2019
Sunday Mar 03, 2019
This week, we check out another game from Cosmo D, whose game Off Peak we awarded an Edgie to last year: The Norwood Suite, a musical exploration game about the titular Hotel Norwood and its many strange inhabitants. We talk about how this game’s surreal level design makes you feel lost even as the charm of the characters somehow makes you feel at home. Jordan encounters a puzzle that puts his tone deafness to the test. Blake explains why the connection between the game’s music and its dialogue is incredibly rad.
You can buy the game here: https://cosmoddd.itch.io/the-norwood-suite
And follow the creator on Twitter: @cosmoddd
Sunday Feb 24, 2019
79 - becalm
Sunday Feb 24, 2019
Sunday Feb 24, 2019
Things get super c h i l l in this episode about Becalm, a short and relaxing game about sailing through a colorful seascape. It’s a visually incredible game, which we talk about at length, before concluding that this is one of the few games that actually deserves the description “meditative.” Then, without any evidence whatsoever, we speculate about the evolutionary origins of why certain colors and noises are calming.
Download the game here: https://colorfiction.itch.io/becalm
And follow the creator on Twitter: @colorfiction
Sunday Feb 17, 2019
78 - Initen
Sunday Feb 17, 2019
Sunday Feb 17, 2019
This week, we play Initen, a game about using sound to rejuvenate a desolate landscape that was designed by a team of students at Supinfogame Rubika. We talk about the game’s visual style and visual influences, and in that respect we’re both impressed by what a team of students were able to produce. The game’s sound puzzles prompt us to chuckle at Jordan’s tone deafness, and also rant about a CERTAIN sound puzzle in a different puzzle game.
You can download the game here: https://initen.itch.io/initen
Sunday Feb 10, 2019
77 - Black Room
Sunday Feb 10, 2019
Sunday Feb 10, 2019
This week, we explore “Black Room,” a dreamlike exploration game by Cassie McQuater about trying to use an old trick you learned from your mother to help you fall asleep. We talk about the way this game uses the browser itself as a game mechanic, as well as the history of gender representation in videogames. Blake claims that he doesn’t know what the meaning of “pop-up” is anymore.
Find the game here: https://cass.itch.io/blackroom
And follow the creator on Twitter: @cassiemcquater